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Asphalt 4 Elite Racing, Spore Origins, Real Soccer 2009, Super Monkey Ball, Enigmo, Crash Bandicoot Nitro Kart, Texas Holdem
Posted on December 22, 2009.
I am very late in posting this!
I was given the opportunity to review the game VernX on the iPhone/iPod Touch and I have to say that I was very impressed with this little gem of a puzzle game. The premise is simple: you have a bunch of little red dots in a physics-based world, and you have to tilt and rotate your iPhone to make them fall through the level to the goal. Various obstacles will affect these dots along the way, such as blocks that send them back to the start when touched and arrows that push the dots in the direction they are facing. The game may sound simple, but the puzzles are complex and things get frantic when you are trying to complete levels as quickly as possible while keeping all the dots alive.
This is one of those rare iPhone game that fits 3 important concepts:
* The premise is original and unique.
* The game is challenging enough to keep you entertained for a long time.
* Anyone can pick up this game and understand it immediately.

If you like puzzle games and want a game that will have you scratching your head, thinking fast and having fun while doing it, then you should definitely get VernX. If I had to give this game a rating, I would say 5/5 stars. It's that good!
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Apple iPad Review
Posted on February 27, 2010
Shortly after the Apple Launch in San Francisco, we had the opportunity to play with an iPad for long enough to have an idea of how it feels to use one and how the iPad looks in the real world. Like everything Apple designs, the iPad is intended to satisfy our cravings for simplicity and clarity. Steve Jobs had already sneered at the idea of netbooks, labelling the cheap, low-powered laptops that have proved phenomenally popular with consumers slow and clunky – but it's clear that this is the market the iPad is aiming for.On the surface it appears to be little more than an oversized iPhone, a flat, black screen with a single button but underneath it wants to be a laptop.

As one of a small group of people given a sneak, hands-on preview of the iPad, my first impressions were good: it's hefty but not heavy, feeling solid and responsive in the hand. The screen is about the size of a large paperback, but it's just half an inch deep. That big, glassy screen does leave it vulnerable to breakages, but could also prove liberating for people who are used to toting a laptop around with them.
Using it will be familiar to anybody who has tried an iPhone: it uses the same combination of swipes, pokes, jabs and sweeps of the finger of its smaller cousin. Sweep your hand across its reactive 9.7-inch screen, though, and everything feels more satisfying and natural.
The big problem I had was in trying to understand what the iPad was for: the answer, it seems, is everything.
It attempts to do almost everything that your laptop can, while also offering almost everything your smartphone can do as well. Surfing the web was a breeze, while it plays video smoothly and handles a variety of games pretty well. You can use any of the existing iPhone applications straight away, though it is disappointing when you realise that they become blocky and almost childlike when expanded to fill the larger screen.
Switched into ebook mode, the way the iPad emulates the printed page feels fairly natural, if not entirely on a par with rival ebook readers such as Amazon's Kindle. The backlit screen doesn't come anywhere near the clarity of electronic ink, which means it's going to prove a lot harder on the eyes of bookworms(it's great for reading in bed, one Apple flunky told me, keen to stress the positive side). But what it loses here, it makes up for with the addition of colour and even video. When you get down to business, the iPad might not be enough for heavy users. The on-screen keyboard will take a little getting used to: unlike the thumb-driven flash of text messaging, typing on the iPad requires either a single finger stab or putting it down on a flat surface. But for casual entertainment, it manages to do plenty very well: the sort of thing likely to tempt customers who want a lightweight laptop but doesn't really need it to do any heavy lifting.

For anyone who loves new technology, getting the first touch of a new Apple device is a little like laying hands on the Shroud of Turin, or seeing a unicorn: the first experience of a mythical object imbued with miraculous properties.
Jobs trumpeted it as exactly that, a magical device that will change the way we use computers in our everyday lives. And while playing with the iPad was not exactly a religious experience, it's not hard to see that the gadget, or at least the ideas it contains, will be with us for a long time to come.